
Boars in Rome
A downloadable game for Windows
A parkour platformer set in dystopian Rome.
Parkour through painterly, post-apocalyptic environments and dystopian factories. Use a versatile movement system to create your own stylish routes, achieve the best times, or just vibe to the dynamic post-rock soundtrack.
Currently in development, we'd like your feedback to make this prototype more fun!
Join Discord
* This is a development build from December. We are currently working on putting up a new one for May!
If you want to try the changes so far, download the EXPERIMENTAL build.
The tutorial and help videos have not been updated for the movement changes in this experimental build, apologies! It is still possible to complete the tutorial and level though.
See the devlog for more info on the movement changes.
Features
- Parkour-on-anything movement system.
- Run along and up walls, swing on any bars or thin objects, slide, vault, get creative and break the game.
- Your speed and momentum translates to your moves. Move and fall faster to climb and swing further.
- Dynamic post-rock soundtrack that rewards you for being stylish.
- No combat, only exploration and platforming.
- Painterly art style.
- Set in a dystopian Rome.
- Linear levels with open approaches.
- In this prototype: 2 levels - tutorial and flooded city.
- In-game videos to help familiarise yourself with the movement system.


Updated | 3 days ago |
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Ceplok |
Genre | Platformer, Adventure |
Made with | Unreal Engine, Blender |
Tags | 3D, 3D Platformer, Atmospheric, First-Person, movement, Parkour, Relaxing, Singleplayer, Unreal Engine |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Discord |
Download
Install instructions
Unzip the download and play the game by running BoarsInRome.exe
Development log
- v2.0 Experimental Build10 days ago
- v1.4 Graphics Settings and Performance63 days ago
- v1.3 Changes. Level design, optimisations, fixes.Dec 17, 2024
- v1.2 Added a brightness optionDec 11, 2024
- v1.1 Collider FixDec 10, 2024
Comments
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Feels nice but I was holding shift the entire time as if I was sprinting lol, I wonder if a tap based method would work to engage a vault sorta like in assassins creed parkour mode. I like the player expression in this though, I can get a lot of height by doing some specific things if I wanted to.
Tapping again jump or crouch to stop sliding feels awkward though, there is a lot of nice things going on here though, I appreciate putting those satisfying clank noises when running on roof tops.
Thanks for the feedback, some stuff to think about!
About sliding, would you prefer if you held crouch to slide, then let go to get back up? Instead of it being toggle.
Yeah like I believe it would be best if you could either
A) While sliding halfway down a slide, to press spacebar and then jump along with your momentum
B) While sliding flat on the ground to let go of the slide button to start walking
Thing is though I'm not sure how it would make sense to stop sliding if you let go of the slide button on a cliff or whatever, you'd have to make the call on how it would feel like because it doesn't make much sense to just stop out right.
Jumping mid slide makes perfect sense to me though, as for how much is the "right" angle for it idk it would need testing. Great stuff overall, wish we had more maps to mess around with. The hanging bar mechanic feels good but it does get weird if you do some instant turns 100 degree's or so, idk that's all I don't think it needs changing atm
thought i'd pitch in here, but i think it'd be best to have a setting to choose toggle/hold for things like this
for sure!