v1.3 Changes. Level design, optimisations, fixes.
Boars in Rome » Devlog
Thank you for playtesting our prototype up to now :). These are mainly fixes to some annoying parts around the level, performance optimisations, and a little experiment in variety for routes to get up to the factory. Oh, and most importantly for the speedy ones, the timer shows milliseconds now.
Flooded Level Changes
- Modified existing route up to the factory. Added a piece to the factory wall, to give some more choices in how to climb upwards (around the area of the blockout building).
- Added an extra alternate route to climb up the factory.
- Performance optimisations. Should be at least ~30% faster compared to v1.0.
Collider Fixes
- Mainly around the edges of the map to make it harder to go out of bounds.
- Gave dystopian map edge walls proper colliders
- Cleaned up the collider and area around the big archway on the right side of the flooded level.
- Shrunk collider of water vents, so you can comfortably walk underneath them.
Other Changes
- Increased the interact/pick up range by a small amount.
- Vaulting onto an umbrella from below will no longer bounce you.
- Timer shows milliseconds now.
Files
Boars in Rome Playtest v1.3 824 MB
Dec 17, 2024
Get Boars in Rome
Boars in Rome
A painterly, post-rock, parkour platformer.
Status | Prototype |
Author | Ceplok |
Genre | Platformer, Adventure |
Tags | 3D, 3D Platformer, Atmospheric, First-Person, movement, Parkour, Relaxing, Singleplayer, Unreal Engine |
Languages | English |
More posts
- v2.0 Experimental Build13 days ago
- v1.4 Graphics Settings and Performance65 days ago
- v1.2 Added a brightness optionDec 11, 2024
- v1.1 Collider FixDec 10, 2024
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