v2.0 Experimental Build
Boars in Rome » Devlog
Experimental Build
Because people seem interested and are joining the Discord, we decided to upload an experimental build with our WIP changes.
Art, music and sound are very wip - but tweaks to movement are much further along. Some quick notes:
Cheats
- 1, 2, 3 - Boost up, forward, down
- 4 - Teleport
- 5, 6 - Min/max speed
- 7 - Reset fatigue
- 8, N - Reset to checkpoint
- 9 - Die
- U - Go to super secret test level
Options Menu / Tutorial
- Tutorial level and "how to play" menu have not been updated.
- Music & SFX sliders don't work (we're moving to a new sound system).
- Music is disabled by default, but there is a button to activate it in the level. It's a test version based on player velocity.
- "Show Debug" option added
Movement
Parkour Move Detection
- Should be more reliable overall. (Vaulting, speed vault, bar swing, wall run)
- Could have new bugs
Jumping
- Double jump removed
- Variable jump height added (hold space to jump higher, max height after 0.3 seconds)
- Tapping space is the same as a regular jump in the old build. Holding space fully is around the height of a well-timed double jump.
Speed & Velocity
- Running up/down slopes affects movement speed.
- Movement speed affects jump strength (when moving above the regular max run speed).
- Slide edge boosting is stronger (especially at higher speeds).
- Wallruns retain velocity better.
Sliding
- Slide jumping when at high speeds and after going down a big slope is REALLY strong. But tbh it's fun. Let us know though.
Files
Boars in Rome Playtest v2.0_EXPERIMENTAL 1.3 GB
Version 1 13 days ago
Get Boars in Rome
Boars in Rome
A painterly, post-rock, parkour platformer.
Status | Prototype |
Author | Ceplok |
Genre | Platformer, Adventure |
Tags | 3D, 3D Platformer, Atmospheric, First-Person, movement, Parkour, Relaxing, Singleplayer, Unreal Engine |
Languages | English |
More posts
- v1.4 Graphics Settings and Performance65 days ago
- v1.3 Changes. Level design, optimisations, fixes.Dec 17, 2024
- v1.2 Added a brightness optionDec 11, 2024
- v1.1 Collider FixDec 10, 2024
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