v2.0.1 Experimental Changes


v2.0.1 Experimental

Some small things have been added to the experimental build:

  • Wallrun reworked slightly. You now start moving downwards sooner.
  • Wallclimb reworked/nerfed slightly. Less upwards momentum overall, with a very efficient wallclimb you can go up to 7m instead of 9m now. On average, wallclimb height is 5-6m (without using a jump to go higher).
    • Upwards velocity when starting wallclimb matters less.
    • Higher move speed when starting a wallclimb matters more.
    • What this means: it is better to have a runup before you wallclimb.
  • Running up a slope will take longer to impact your move speed (takes longer to slow down)
  • Flooded level decorated further. Vegetation added, physics objects given textures. Painterly factory smoke.
  • Music starts automatically when playing the flooded level.
  • Cheat keybinds are shown in the pause menu.
  • An interactive button was added at the start of the flooded level to toggle lighting settings. (Default, Polluted, Test)
  • Tutorial level & How to Play screens updated to reflect the changes to movement (removal of double jump, changes to wallrun, wallclimb)
  • Various print debug's removed.
  • Fixed being able to double jump after striding.

Movement stuff that's being looked into:

  • Parkour moves (e.g. speed vaulting) adding speed boost modifiers.
  • Velocity being retained better when reaching high speeds then running on the ground.

Files

Boars in Rome EXPERIMENTAL 1.4 GB
Version 2.0.1 7 days ago

Get Boars in Rome

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