v2.0.1 Experimental Changes
Boars in Rome » Devlog
v2.0.1 Experimental
Some small things have been added to the experimental build:
- Wallrun reworked slightly. You now start moving downwards sooner.
- Wallclimb reworked/nerfed slightly. Less upwards momentum overall, with a very efficient wallclimb you can go up to 7m instead of 9m now. On average, wallclimb height is 5-6m (without using a jump to go higher).
- Upwards velocity when starting wallclimb matters less.
- Higher move speed when starting a wallclimb matters more.
- What this means: it is better to have a runup before you wallclimb.
- Running up a slope will take longer to impact your move speed (takes longer to slow down)
- Flooded level decorated further. Vegetation added, physics objects given textures. Painterly factory smoke.
- Music starts automatically when playing the flooded level.
- Cheat keybinds are shown in the pause menu.
- An interactive button was added at the start of the flooded level to toggle lighting settings. (Default, Polluted, Test)
- Tutorial level & How to Play screens updated to reflect the changes to movement (removal of double jump, changes to wallrun, wallclimb)
- Various print debug's removed.
- Fixed being able to double jump after striding.
Movement stuff that's being looked into:
- Parkour moves (e.g. speed vaulting) adding speed boost modifiers.
- Velocity being retained better when reaching high speeds then running on the ground.
Files
Boars in Rome EXPERIMENTAL 1.5 GB
Version 2.0.1 69 days ago
Get Boars in Rome
Boars in Rome
A painterly, post-rock, parkour platformer.
Status | Prototype |
Author | Ceplok |
Genre | Platformer, Adventure |
Tags | 3D, 3D Platformer, Atmospheric, First-Person, movement, Parkour, Relaxing, Singleplayer, Unreal Engine |
Languages | English |
More posts
- 2.1.5 Devlog, AnimeCon Update & Current Project Goals4 days ago
- v2.1.1 New Level, Music & Movement Changes40 days ago
- v2.0 Experimental Build84 days ago
- v1.4 Graphics Settings and PerformanceJan 24, 2025
- v1.3 Changes. Level design, optimisations, fixes.Dec 17, 2024
- v1.2 Added a brightness optionDec 11, 2024
- v1.1 Collider FixDec 10, 2024
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