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Boars in Rome
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Devlog
2.1.5 Devlog, AnimeCon Update & Current Project Goals
June 06, 2025
by
Ceplok
Ciao. It's been a while, wanted to give an update on Boars development, goals, give an AnimeCon recap, and share a lil devlog we posted showing the evolution of Boars over the past 2 years! It's a lot...
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v2.1.1 New Level, Music & Movement Changes
May 01, 2025
by
Ceplok
1
v2.1.1 Experimental A lot of changes in this update! The jist is: New level: Catacombs. More linear than the flooded level but still has various routes for you to take. Hopefully it is a nice warmup b...
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v2.0.1 Experimental Changes
April 03, 2025
by
Ceplok
1
v2.0.1 Experimental Some small things have been added to the experimental build: Wallrun reworked slightly. You now start moving downwards sooner. Wallclimb reworked/nerfed slightly. Less upwards mome...
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v2.0 Experimental Build
March 18, 2025
by
Ceplok
1
Experimental Build Because people seem interested and are joining the Discord, we decided to upload an experimental build with our WIP changes. Art, music and sound are very wip - but tweaks to moveme...
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v1.4 Graphics Settings and Performance
January 24, 2025
by
Ceplok
1
We really want to avoid the usual complaints with Unreal games: especially to do with performance and stuttering. So... Graphics Settings & Performance The game should run better now, especially on lo...
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v1.3 Changes. Level design, optimisations, fixes.
December 17, 2024
by
Ceplok
Thank you for playtesting our prototype up to now :). These are mainly fixes to some annoying parts around the level, performance optimisations, and a little experiment in variety for routes to get up...
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v1.2 Added a brightness option
December 11, 2024
by
Ceplok
Added a slider in the options menu to control brightness. A bit of a temporary option rn, to be improved later!...
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v1.1 Collider Fix
December 10, 2024
by
Ceplok
Added some missing colliders back into the level :) Should be able to reach a certain window via wallrunning now...
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